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	<title>Comments on: Multi-Threaded Challenges in the Game Space - a Conversation with Tom Leonard of Valve Fame</title>
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	<link>http://www.thinkingparallel.com/2007/01/06/multi-threaded-challenges-in-the-game-space-a-conversation-with-tom-leonard-of-valve-fame/</link>
	<description>A Blog on Parallel Programming and Concurrency by Michael Suess</description>
	<pubDate>Wed, 22 May 2013 05:51:05 +0000</pubDate>
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		<title>By: Concurrency links &#171; StudioFortress</title>
		<link>http://www.thinkingparallel.com/2007/01/06/multi-threaded-challenges-in-the-game-space-a-conversation-with-tom-leonard-of-valve-fame/comment-page-1/#comment-98278</link>
		<dc:creator>Concurrency links &#171; StudioFortress</dc:creator>
		<pubDate>Mon, 02 Nov 2009 21:37:14 +0000</pubDate>
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		<description>[...] Multi-Threaded Challenges in the Game Space, a Conversation with Tom Leonard of Valve Fame An interview discussing the ideas and issus behind the Source engines concurrency support. It mainly goes into why they have chosen to implement their libraries themselves rather then re-using existing libraries. [...]</description>
		<content:encoded><![CDATA[<p>[...] Multi-Threaded Challenges in the Game Space, a Conversation with Tom Leonard of Valve Fame An interview discussing the ideas and issus behind the Source engines concurrency support. It mainly goes into why they have chosen to implement their libraries themselves rather then re-using existing libraries. [...]</p>
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		<title>By: ...</title>
		<link>http://www.thinkingparallel.com/2007/01/06/multi-threaded-challenges-in-the-game-space-a-conversation-with-tom-leonard-of-valve-fame/comment-page-1/#comment-4670</link>
		<dc:creator>...</dc:creator>
		<pubDate>Thu, 22 Mar 2007 14:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkingparallel.com/2007/01/06/multi-threaded-challenges-in-the-game-space-a-conversation-with-tom-leonard-of-valve-fame/#comment-4670</guid>
		<description>Hmm. Are you talking about nonblocking or lock-free algorithms? The latter aren't always easy to get right. Obstruction-freedom might be better, especially if there are priorities or a scheme of how things should be scheduled ...</description>
		<content:encoded><![CDATA[<p>Hmm. Are you talking about nonblocking or lock-free algorithms? The latter aren&#8217;t always easy to get right. Obstruction-freedom might be better, especially if there are priorities or a scheme of how things should be scheduled &#8230;</p>
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